As a Mech Pilot, your combat
abilities rely on the following skills:
4.1. Level:
Your level defines your pilot abilities (skills), the strengh of your Squad, your Mechs and the Gear you can equip.
As you increase your level, you will unlock access to better bases (allowing larger squads) and will raise the top level of your own mechs, that can be upgraded as high as your own level.
Also, you get access to stronger units, weapons and equip as you level up.
4.2. Battle:
This is a fixed parameter (can't be modified) that allows
to fight other mecha squads. The maximun available fights at a certain point
are 12. You will recover a battle try once by five minutes.
4.3. Energy:
This parameter shows your capability
to atemp missions and tactical attacks as in Circuits. By default you receive 20 energy points.
4.4. Weaponry:
Each skill point invested in any weapon damage, will increase the damage that all your mechs can deal when using the chosen weapon.
- Laser
- Missile
- Cannon
- Fire
- Ice
4.5. Heavy
This skill will increase the tonnage of the mechs you can pilot. 50 heavy level allow to use any mech up to 95 tonnage.
As there is a chance to acquire heavy mechs in Clan Raids, is a good idea to raise up to 50 this skill as soon as posible.
Pilot a heavy mech lacking the proper Heavy skill, can result on serious disfunctions and kickback fire (with disastrous results)
4.6. Armor